New camera offsets (this makes the camera so much smoother holy crap)
Camera changes:- It zooms out instead of in when boosting Alphas are rendered at the native resolution you're playing at (this removes the weird white line artefact thing when Sonic and objects are being rendered with water in the scene)ġ.1. Switching areas in Jungle Joyride now uses the correct menu sound effect SU uses (this used Classic Sonic's Chemical Plant pipe sound in the OG mod) Beta loading screen with new loading text and sounds Gens doesn't have dedicated tracks for sand in Sonic's CSB, and it redirects the sand tag to use the concrete tracks) Arid Sands and Jungle Joyride have this fixed. Fixed collision tags ( sand now uses the dirt col tags so concrete footsteps don't play when on sandy areas. Removed all Gens falling signs because those weren't in Unleashed plus we all know where not to fall New time-of-day concept implemented into all stages for a fresh look Added new materials for stages where needed Removed unused SET objects in Savannah Citadel Restored the spawn camera for Jungle Joyride (it's no longer flat now) New light file edits (thank you Skyth for making this possible) All-new SceneEffect files for all stages Fixed all SET object issues (yes, you can actually wall-jump properly in Arid Sands) New real-time planar reflections to water materials where needed Added reverb objects to places you'd expect echo/reverb to be at Restored echo/reverb effect in Arid Sands These are the same physics the SU Marza Sonic mod has) Tweaked Unleashed physics (some values also vary for some stages). What does this mod do?- Makes stages look more like their real-life counterparts Welcome to a redefined Unleashed experience in Sonic Generations!ġ.
#Sonic generations 2d demo fan game install#
Install and manage your mods easily with community-made 1-Click mod downloaders. ↺2 The Legend of Zelda: Breath of the Wild (Switch) ↺9 Pokemon Brilliant Diamond and Shining Pearl To create shortcuts to your favorite games!